![]() ![]() He then begins to work out the secondary forms as he refines muscle shapes, facial anatomy and the detailed analysis of reference in order to finish the facial likeness. Likeness sculpting starts with a low resolution base-mesh, then continues with sculpting of the primary shapes, where Hossein focuses on refining the base-mesh and sculpting the landmark anatomical features including those of the head, such as the ears and nose. Hossein Diba shares a thorough breakdown of his workflow, tools and methods using a character study of the wrestler Steve Austin. ![]() It’s another great addition to any artist’s shelf.This title offers an in-depth demonstration on how to effectively use ZBrush to create a hyper realistic character. Fus is a freelance Illustrator and Concept Artist for games and animation, who has created artwork for clients such as Applibot, Dark Stork Studios, and Platige Image. Following on from the success of the first five volumes in the Digital Painting Techniques series, this latest volume’s artists reveal the development of character moods, how to create fantasy battles and environments, how to design sci-fi worlds, as well as a look at the fundamental aspects of lighting and atmosphere and the techniques used in speed painting. Yu is a Senior Concept Artist at Ubisoft, providing professional visual development for top-rated AAA game titles, such as Far Cry 4, Assassin’s Creed IV: Black Flag, and Assassin’s Creed III. With the series now in its sixth year, Digital Painting Techniques: Volume 6 continues the tradition of showcasing the latest digital painting trends and techniques, from a host of industry experts such as Donglu Yu and Wojtek Fus. ![]()
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